# FASE 2: Resultado del Análisis - Errores Producción **Fecha:** 2025-12-18 **Proyecto:** Gamilit **Ambiente:** Producción --- ## 1. DIAGNÓSTICO DEFINITIVO ### 1.1 Causa Raíz Principal **El script `create-database.sh` NO se ejecutó correctamente en producción.** Esto implica que: - ❌ Los schemas pueden existir pero las tablas NO - ❌ Los triggers NO existen - ❌ Los seeds NO se ejecutaron - ❌ Los ENUMs pueden estar incompletos ### 1.2 Evidencia | Componente | En Repositorio | En Producción | |------------|---------------|---------------| | `gamification_system.notifications` | ✅ DDL existe | ❌ Error 500 | | `progress_tracking.module_progress` | ✅ DDL existe | ❌ Error 500 | | `educational_content.modules` | ✅ DDL existe | ❌ Error 500 | | `mission_templates` seeds | ✅ 11 templates | ❌ Error 400 | | `user_stats` trigger | ✅ Trigger existe | ❌ No se ejecuta | --- ## 2. ESTRUCTURA DE DDL CONFIRMADA ### 2.1 Script Principal: `create-database.sh` **Ubicación:** `apps/database/create-database.sh` **Ejecuta 16 Fases en orden:** ``` FASE 0: Extensiones (pgcrypto, uuid-ossp) FASE 1: Prerequisites (13 schemas + ENUMs base) FASE 2: Funciones compartidas (gamilit/functions, views) FASE 3: Auth Schema (Supabase) FASE 4: Storage Schema FASE 5: Auth Management (profiles, triggers) FASE 6: Educational Content FASE 6.5: Notifications Schema ⭐ CRÍTICO FASE 7: Gamification System FASE 8: Progress Tracking FASE 9: Social Features FASE 9.5: FK Constraints diferidos FASE 10: Content Management FASE 10.5: Communication Schema FASE 11: Audit Logging FASE 12: System Configuration FASE 13: Admin Dashboard (opcional) FASE 14: LTI Integration FASE 15: Post-DDL Permissions FASE 16: Seeds (38 archivos producción) ``` ### 2.2 Scripts Auxiliares | Script | Propósito | |--------|----------| | `validate-create-database.sh` | Valida integridad post-creación | | `validate-db-ready.sh` | Valida BD lista para app | | `migrate-missing-objects.sh` | Migra objetos faltantes | | `drop-and-recreate-database.sh` | Reset completo | --- ## 3. SEEDS CONFIRMADOS ### 3.1 Mission Templates (CRÍTICO para Error 400) **Archivo:** `apps/database/seeds/prod/gamification_system/10-mission_templates.sql` | ID | Nombre | Tipo | XP | ML Coins | |----|--------|------|----|----| | 20000001-...-000000000001 | Calentamiento Científico | daily | 50 | 10 | | 20000001-...-000000000002 | Mente Brillante | daily | 75 | 15 | | 20000001-...-000000000003 | Acumulador de Sabiduría | daily | 30 | 5 | | 20000001-...-000000000004 | Perfeccionista del Día | daily | 100 | 25 | | 20000002-...-000000000001 | Maratón de Conocimiento | weekly | 200 | 50 | | 20000002-...-000000000002 | Constancia Científica | weekly | 300 | 75 | | 20000002-...-000000000003 | Ascenso Semanal | weekly | 150 | 40 | | 20000002-...-000000000004 | Explorador Curioso | weekly | 175 | 45 | | 20000002-...-000000000005 | Semana de Excelencia | weekly | 400 | 100 | | 20000003-...-000000000001 | Dominio del Módulo | special | 500 | 150 | | 20000003-...-000000000002 | Estratega Sabio | special | 75 | 20 | **Total:** 11 templates (4 daily + 5 weekly + 2 special) ### 3.2 Maya Ranks (CRÍTICO para Error 404) **Archivo:** `apps/database/seeds/prod/gamification_system/03-maya_ranks.sql` | Rango | XP Mínimo | XP Máximo | Multiplicador | |-------|-----------|-----------|---------------| | Ajaw | 0 | 499 | 1.00 | | Nacom | 500 | 999 | 1.10 | | Ah K'in | 1000 | 1499 | 1.15 | | Halach Uinic | 1500 | 1899 | 1.20 | | K'uk'ulkan | 1900 | ∞ | 1.25 | ### 3.3 Modules (CRÍTICO para Error 500) **Archivo:** `apps/database/seeds/prod/educational_content/01-modules.sql` | # | Código | Nombre | XP | |---|--------|--------|-----| | 1 | MOD-01-LITERAL | Comprensión Literal | 100 | | 2 | MOD-02-INFERENCIAL | Comprensión Inferencial | 150 | | 3 | MOD-03-CRITICA | Comprensión Crítica | 200 | | 4 | MOD-04-DIGITAL | Digital y Multimodal | 175 | | 5 | MOD-05-PRODUCCION | Producción y Expresión | 250 | --- ## 4. FLUJO DE REGISTRO DE USUARIO ### 4.1 Flujo Esperado ``` 1. Usuario se registra │ ├─► auth.service.ts:register() │ │ │ ├─► Crear User en auth.users ✅ │ │ │ └─► Crear Profile en auth_management.profiles ✅ │ │ │ └─► TRIGGER: trg_initialize_user_stats │ │ │ ├─► INSERT gamification_system.user_stats ❌ (tabla no existe) │ │ │ └─► INSERT gamification_system.user_ranks ❌ (tabla no existe) ``` ### 4.2 Trigger de Inicialización **Archivo:** `apps/database/ddl/schemas/auth_management/triggers/04-trg_initialize_user_stats.sql` ```sql CREATE TRIGGER trg_initialize_user_stats AFTER INSERT ON auth_management.profiles FOR EACH ROW EXECUTE FUNCTION gamilit.initialize_user_stats(); ``` **Función:** `apps/database/ddl/schemas/gamilit/functions/04-initialize_user_stats.sql` ```sql -- Si el rol es elegible para gamificación IF NEW.role IN ('student', 'admin_teacher', 'super_admin') THEN -- Crear user_stats con 100 ML coins iniciales INSERT INTO gamification_system.user_stats ( user_id, tenant_id, ml_coins, ml_coins_earned_total ) VALUES (NEW.user_id, NEW.tenant_id, 100, 100) ON CONFLICT (user_id) DO NOTHING; -- Crear user_ranks con rango inicial 'Ajaw' INSERT INTO gamification_system.user_ranks ( user_id, tenant_id, current_rank ) SELECT NEW.user_id, NEW.tenant_id, 'Ajaw'::gamification_system.maya_rank WHERE NOT EXISTS (...); END IF; ``` ### 4.3 Problema Identificado El trigger **NO puede ejecutarse** porque: 1. La tabla `gamification_system.user_stats` NO EXISTE en producción 2. La tabla `gamification_system.user_ranks` NO EXISTE en producción 3. El trigger probablemente falla silenciosamente --- ## 5. DATASOURCES CONFIRMADOS ### 5.1 Configuración TypeORM **Archivo:** `apps/backend/src/app.module.ts` | Datasource | Schema | Entidades Principales | |------------|--------|----------------------| | `auth` | `auth_management` | User, Profile, Tenant, Role (14) | | `educational` | `educational_content` | Module, Exercise, Assignment (12) | | `gamification` | `gamification_system` | UserStats, UserRanks, Mission (18) | | `progress` | `progress_tracking` | ModuleProgress, LearningSession (13) | | `social` | `social_features` | School, Classroom, Friendship | | `content` | `content_management` | ContentTemplate, MediaFile | | `audit` | `audit_logging` | AuditLog, SystemLog | | `notifications` | `notifications` | Notification, NotificationQueue (6) | | `communication` | `communication` | Message, StudentInterventionAlert | ### 5.2 Problema de Notifications **Conflicto identificado:** ```typescript // Sistema básico (legacy) @Entity({ schema: 'gamification_system', name: 'notifications' }) export class Notification // → datasource 'gamification' // Sistema consolidado (EXT-003) @Entity({ schema: 'notifications', name: 'notifications' }) export class Notification // → datasource 'notifications' ``` `NotificationsService` inyecta `@InjectRepository(Notification, 'gamification')` pero el módulo registra la entidad del sistema consolidado con datasource `'notifications'`. --- ## 6. VERIFICACIONES PENDIENTES EN PRODUCCIÓN ### 6.1 Queries de Diagnóstico ```sql -- 1. Verificar schemas existentes SELECT schema_name FROM information_schema.schemata WHERE schema_name IN ( 'gamification_system', 'progress_tracking', 'educational_content', 'notifications' ); -- 2. Verificar tablas críticas SELECT table_schema, table_name FROM information_schema.tables WHERE table_schema = 'gamification_system' AND table_name IN ('notifications', 'user_stats', 'user_ranks', 'mission_templates'); SELECT table_schema, table_name FROM information_schema.tables WHERE table_schema = 'progress_tracking' AND table_name = 'module_progress'; SELECT table_schema, table_name FROM information_schema.tables WHERE table_schema = 'educational_content' AND table_name = 'modules'; -- 3. Verificar trigger SELECT trigger_name, event_object_table, action_statement FROM information_schema.triggers WHERE trigger_name = 'trg_initialize_user_stats'; -- 4. Verificar función SELECT routine_name, routine_schema FROM information_schema.routines WHERE routine_name = 'initialize_user_stats'; -- 5. Contar seeds existentes SELECT COUNT(*) as mission_templates FROM gamification_system.mission_templates; SELECT COUNT(*) as maya_ranks FROM gamification_system.maya_ranks; SELECT COUNT(*) as modules FROM educational_content.modules; ``` --- ## 7. RESUMEN DE OBJETOS FALTANTES ### 7.1 Tablas Críticas | Schema | Tabla | Estado | |--------|-------|--------| | `gamification_system` | `notifications` | ❌ Faltante | | `gamification_system` | `user_stats` | ❌ Faltante | | `gamification_system` | `user_ranks` | ❌ Faltante | | `gamification_system` | `mission_templates` | ❌ Faltante | | `gamification_system` | `missions` | ❌ Faltante | | `gamification_system` | `maya_ranks` | ❌ Faltante | | `progress_tracking` | `module_progress` | ❌ Faltante | | `educational_content` | `modules` | ❌ Faltante | ### 7.2 Seeds Críticos | Schema | Seed | Registros | |--------|------|-----------| | `gamification_system` | `mission_templates` | 11 | | `gamification_system` | `maya_ranks` | 5 | | `educational_content` | `modules` | 5 | ### 7.3 Triggers Críticos | Trigger | Tabla | Función | |---------|-------|---------| | `trg_initialize_user_stats` | `auth_management.profiles` | `gamilit.initialize_user_stats()` | --- ## 8. SIGUIENTE FASE **FASE 3:** Planear implementaciones y correcciones - Definir orden de ejecución de DDL - Listar scripts a ejecutar - Identificar dependencias - Crear plan de rollback --- **Documento generado por análisis de Fase 2**