workspace/projects/gamilit/docs/03-fase-extensiones/EXT-009-peer-challenges
rckrdmrd ea1879f4ad feat: Initial workspace structure with multi-level Git configuration
- Configure workspace Git repository with comprehensive .gitignore
- Add Odoo as submodule for ERP reference code
- Include documentation: SETUP.md, GIT-STRUCTURE.md
- Add gitignore templates for projects (backend, frontend, database)
- Structure supports independent repos per project/subproject level

Workspace includes:
- core/ - Reusable patterns, modules, orchestration system
- projects/ - Active projects (erp-suite, gamilit, trading-platform, etc.)
- knowledge-base/ - Reference code and patterns (includes Odoo submodule)
- devtools/ - Development tools and templates
- customers/ - Client implementations template

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 10:44:23 -06:00
..
historias-usuario feat: Initial workspace structure with multi-level Git configuration 2025-12-08 10:44:23 -06:00
implementacion feat: Initial workspace structure with multi-level Git configuration 2025-12-08 10:44:23 -06:00
_MAP.md feat: Initial workspace structure with multi-level Git configuration 2025-12-08 10:44:23 -06:00
README.md feat: Initial workspace structure with multi-level Git configuration 2025-12-08 10:44:23 -06:00

EXT-009: Peer Challenges

⚠️ BACKLOG - FUERA DEL MVP

Esta épica está parcialmente implementada (50%) y NO forma parte del MVP actual. Razón: Feature nice-to-have. Ver: Fase 4: Backlog

Versión: 1.0 Fecha de creación: 2025-11-07 Prioridad: P2 (Promovida desde P3) Story Points: 25 SP Presupuesto: $3,750 USD Timeline: v1.2 (Sprints 11-16) Estado: BACKLOG (50% implementado)


📋 Descripción

Sistema de desafíos 1v1 entre estudiantes donde pueden competir directamente en ejercicios de comprensión lectora, apostando ML Coins y ganando recompensas adicionales por victorias.


🎯 Objetivos de Negocio

Problema a Resolver

  • Estudiantes completan ejercicios de forma aislada (no social)
  • Falta de motivación competitiva
  • Gamificación actual es individual (no peer-to-peer)

Valor Esperado

  • Engagement: +40% (sesiones más frecuentes)
  • Retention: +25% (usuarios activos a 30 días)
  • Session length: +1.5x (por competencia)
  • Churn reduction: -15%
  • ROI: 560%

Métricas de Éxito

  • Daily active challenges: >500
  • Challenge acceptance rate: >70%
  • Repeat users: >60% crean 2+ challenges/semana
  • NPS: +12 puntos

🏗️ Arquitectura Técnica

Componentes

  1. Challenge System (Backend)

    • Crear challenge (seleccionar oponente + ejercicio)
    • Matching system (encontrar oponente si no especificado)
    • Scoring y determinación de ganador
    • ML Coins wagering y payout
  2. Real-time Updates (WebSocket)

    • Notificación de challenge recibido
    • Updates de progreso durante challenge
    • Resultado final broadcast
  3. UI Components (Frontend)

    • Challenge creation modal
    • Challenge inbox
    • Versus screen durante ejecución
    • Results screen

Database Schema

CREATE TABLE social_features.peer_challenges (
  id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
  challenger_id UUID NOT NULL REFERENCES auth_management.users(id),
  opponent_id UUID NOT NULL REFERENCES auth_management.users(id),
  exercise_id UUID NOT NULL REFERENCES educational_content.exercises(id),
  wager_amount INTEGER DEFAULT 0, -- ML Coins apostados
  status VARCHAR(20), -- 'pending', 'accepted', 'declined', 'completed', 'expired'
  winner_id UUID REFERENCES auth_management.users(id),
  created_at TIMESTAMPTZ DEFAULT NOW(),
  expires_at TIMESTAMPTZ DEFAULT NOW() + INTERVAL '24 hours'
);

CREATE TABLE social_features.challenge_attempts (
  id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
  challenge_id UUID NOT NULL REFERENCES social_features.peer_challenges(id),
  user_id UUID NOT NULL REFERENCES auth_management.users(id),
  attempt_id UUID NOT NULL REFERENCES progress_tracking.exercise_attempts(id),
  score DECIMAL(5,2),
  completed_at TIMESTAMPTZ
);

👥 User Stories

ID Historia Esfuerzo Prioridad
US-PEER-001 Challenge Creation and Matching 10h P1
US-PEER-002 1v1 Challenge Execution 8h P1
US-PEER-003 Scoring and ML Coins Wagering 7h P2

Total: 25 horas ($3,750 USD)


🔗 Dependencias

Bloqueado por

  • Sistema de gamificación (ML Coins) funcionando
  • WebSocket infrastructure implementado
  • Social features básicos (friendships)

🚀 Plan de Implementación

Sprint 11-12 (Semanas 11-12) - 25h

  • US-PEER-001: Challenge Creation (10h)
  • US-PEER-002: Challenge Execution (8h)
  • US-PEER-003: Scoring & Wagering (7h)

📚 Referencias


Creado: 2025-11-07 Responsable: Full-stack Team + WebSocket Engineer