workspace/projects/gamilit/docs/01-fase-alcance-inicial/EAI-003-gamificacion/implementacion/TRACEABILITY.yml
rckrdmrd ea1879f4ad feat: Initial workspace structure with multi-level Git configuration
- Configure workspace Git repository with comprehensive .gitignore
- Add Odoo as submodule for ERP reference code
- Include documentation: SETUP.md, GIT-STRUCTURE.md
- Add gitignore templates for projects (backend, frontend, database)
- Structure supports independent repos per project/subproject level

Workspace includes:
- core/ - Reusable patterns, modules, orchestration system
- projects/ - Active projects (erp-suite, gamilit, trading-platform, etc.)
- knowledge-base/ - Reference code and patterns (includes Odoo submodule)
- devtools/ - Development tools and templates
- customers/ - Client implementations template

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 10:44:23 -06:00

890 lines
32 KiB
YAML

# Ejemplo de TRACEABILITY.yml
# Archivo que vive dentro de cada épica para mantener trazabilidad completa
epic_code: EAI-003
epic_name: Gamificación Básica
phase: 1
phase_name: Alcance Inicial
budget_mxn: 22000
story_points: 40
status: completed
sprint: 2-3
period: "Mes 1, Semana 2-3"
# ============================================================================
# DOCUMENTACIÓN
# ============================================================================
documentation:
requirements:
- id: RF-GAM-001
file: requerimientos/RF-GAM-001-achievements.md
title: Sistema de Logros (Achievements)
status: implemented
- id: RF-GAM-002
file: requerimientos/RF-GAM-002-comodines.md
title: Sistema de Comodines (Ayudas)
status: implemented
- id: RF-GAM-003
file: requerimientos/RF-GAM-003-rangos-maya.md
title: Sistema de Rangos Maya
status: implemented
specifications:
- id: ET-GAM-001
file: especificaciones/ET-GAM-001-achievements.md
rf: RF-GAM-001
title: Implementación del Sistema de Achievements
status: implemented
- id: ET-GAM-002
file: especificaciones/ET-GAM-002-comodines.md
rf: RF-GAM-002
title: Implementación del Sistema de Comodines
status: implemented
version: "1.1"
last_updated: "2025-11-11"
changes: "Costos sincronizados con DDL: pistas=15, vision_lectora=25, segunda_oportunidad=40"
- id: ET-GAM-003
file: especificaciones/ET-GAM-003-rangos-maya.md
rf: RF-GAM-003
title: Implementación del Sistema de Rangos Maya
status: implemented
version: "1.1"
last_updated: "2025-11-11"
changes: "Umbrales XP sincronizados: Nacom(1K-3K), Ah K'in(3K-6K), Halach Uinic(6K-10K), K'uk'ulkan(10K+)"
user_stories:
- id: US-GAM-003
file: historias-usuario/US-GAM-003-monedas-lectoras.md
title: Monedas lectoras (ML Coins)
rf: [RF-GAM-001, RF-GAM-002]
story_points: 6
status: completed
- id: US-GAM-004
file: historias-usuario/US-GAM-004-sistema-ayudas.md
title: Sistema de Ayudas (Comodines)
rf: RF-GAM-002
story_points: 5
status: completed
- id: US-GAM-005
file: historias-usuario/US-GAM-005-insignias-basicas.md
title: Insignias y Achievements
rf: RF-GAM-001
story_points: 8
status: completed
- id: US-GAM-006
file: historias-usuario/US-GAM-006-narrativa-basica.md
title: Narrativa Maya Básica
rf: RF-GAM-003
story_points: 4
status: completed
- id: US-GAM-008
file: historias-usuario/US-GAM-008-recompensas-modulos.md
title: Recompensas por Completar Módulos
rf: [RF-GAM-001, RF-GAM-003]
story_points: 5
status: completed
# ============================================================================
# IMPLEMENTACIÓN - BASE DE DATOS
# ============================================================================
implementation:
database:
schemas:
- name: gamification_system
path: apps/database/ddl/schemas/gamification_system/
description: Schema principal de gamificación
enums:
- name: achievement_type
schema: gamification_system
file: apps/database/ddl/00-prerequisites.sql
lines: "51-54"
values: [badge, milestone, special, rank_promotion]
rf: RF-GAM-001
- name: achievement_category
schema: gamification_system
file: apps/database/ddl/00-prerequisites.sql
lines: "47-50"
values: [progress, streak, completion, social, special, mastery, exploration]
rf: RF-GAM-001
- name: maya_rank
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/enums/maya_rank.sql
lines: "8-14"
values: [Ajaw, Nacom, "Ah K'in", "Halach Uinic", "K'uk'ulkan"]
rf: RF-GAM-003
note: "Rangos mayas con Title Case. 5 niveles de progresión."
- name: comodin_type
schema: gamification_system
file: apps/database/ddl/00-prerequisites.sql
lines: "79-80"
values: [pistas, vision_lectora, segunda_oportunidad]
rf: RF-GAM-002
note: "Comodines (power-ups) del sistema de ayudas"
tables:
- name: achievements
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/01-achievements.sql
lines: 125
description: Definiciones de achievements disponibles
rf: RF-GAM-001
columns_using_enums:
- column: type
enum: achievement_type
- column: category
enum: achievement_category
- name: user_achievements
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/02-user_achievements.sql
lines: 78
description: Achievements desbloqueados por usuario
rf: RF-GAM-001
- name: maya_ranks
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/13-maya_ranks.sql
lines: 131
description: Configuración de rangos maya (5 niveles) con criterios y recompensas
rf: RF-GAM-003
columns_using_enums:
- column: rank_name
enum: maya_rank
- column: next_rank
enum: maya_rank
note: "Tabla de configuración dinámica. Define min_xp, max_xp, ml_coins_bonus, xp_multiplier, perks JSONB"
- name: user_ranks
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/02-user_ranks.sql
lines: 100
description: Rango actual y progreso de usuario
rf: RF-GAM-003
columns_using_enums:
- column: current_rank
enum: maya_rank
- column: previous_rank
enum: maya_rank
- name: coin_transactions
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/05-coin_transactions.sql
lines: 85
description: Historial de transacciones de ML Coins
rf: RF-GAM-001
- name: comodines_inventory
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/07-comodines_inventory.sql
lines: 156
description: Inventario de comodines por usuario (pistas, vision_lectora, segunda_oportunidad)
rf: RF-GAM-002
columns_using_enums:
- column: comodin_type
enum: comodin_type
note: "Tabla con columnas: pistas_count, vision_lectora_count, segunda_oportunidad_count, costos default 15/25/40"
- name: comodin_usage_log
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/08-comodin_usage_log.sql
lines: 98
description: Log de uso de comodines por ejercicio
rf: RF-GAM-002
- name: comodin_usage_tracking
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/tables/09-comodin_usage_tracking.sql
lines: 87
description: Tracking de límites de uso por ejercicio
rf: RF-GAM-002
functions:
- name: check_and_unlock_achievement
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/01-check_and_unlock_achievement.sql
lines: 156
description: Verifica criterios y desbloquea achievements
rf: RF-GAM-001
used_by:
- AchievementListener (backend)
- name: award_achievement_rewards
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/02-award_achievement_rewards.sql
lines: 98
description: Otorga recompensas (XP, ML Coins) al desbloquear achievement
rf: RF-GAM-001
- name: calculate_rank_progress
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/03-calculate_rank_progress.sql
lines: 112
description: Calcula progreso hacia siguiente rango
rf: RF-GAM-003
- name: award_coins
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/04-award_coins.sql
lines: 73
description: Otorga ML Coins a usuario
rf: RF-GAM-001
- name: spend_coins
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/05-spend_coins.sql
lines: 89
description: Gasta ML Coins (validando saldo suficiente)
rf: RF-GAM-001, RF-GAM-002
# FUNCIONES RANGOS MAYA - NUEVAS (2025-11-11)
- name: update_user_rank
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/update_user_rank.sql
lines: 92
description: "Actualiza rango basado en XP. LEE DINÁMICAMENTE desde maya_ranks table."
rf: RF-GAM-003
version: "2.0"
changes: "Migrado a maya_rank ENUM. Usa SELECT dinámico en vez de CASE hardcodeado."
used_by:
- RankService (backend)
- name: get_rank_multiplier
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/get_rank_multiplier.sql
lines: 42
description: Obtiene multiplicador XP desde maya_ranks table
rf: RF-GAM-003
created: "2025-11-11"
returns: "NUMERIC(3,2)"
- name: get_rank_benefits
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/get_rank_benefits.sql
lines: 42
description: Obtiene perks (beneficios) desde maya_ranks table
rf: RF-GAM-003
created: "2025-11-11"
returns: "JSONB"
- name: check_rank_promotion
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/check_rank_promotion.sql
lines: 67
description: Verifica elegibilidad para promoción de rango (lee next_rank de maya_ranks)
rf: RF-GAM-003
created: "2025-11-11"
returns: "BOOLEAN"
security: "SECURITY DEFINER"
- name: promote_to_next_rank
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/promote_to_next_rank.sql
lines: 128
description: Promociona usuario al siguiente rango (actualiza user_stats, user_ranks, registra transacción)
rf: RF-GAM-003
created: "2025-11-11"
returns: "VOID"
security: "SECURITY DEFINER"
parameters:
- p_user_id: UUID
- p_new_rank: gamification_system.maya_rank
# FUNCIONES COMODINES - ACTUALIZADAS (2025-11-11)
- name: purchase_comodin
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/purchase_comodin.sql
lines: 98
description: "Compra comodines con ML Coins (costos: 15/25/40)"
rf: RF-GAM-002
version: "1.1"
changes: "Costos sincronizados: pistas=15, vision_lectora=25, segunda_oportunidad=40"
- name: use_comodin
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/use_comodin.sql
lines: 112
description: Usa comodín en ejercicio (respeta límites por ejercicio)
rf: RF-GAM-002
- name: get_comodin_inventory
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/functions/get_comodin_inventory.sql
lines: 78
description: Obtiene inventario completo de comodines del usuario
rf: RF-GAM-002
triggers:
- name: trg_achievement_unlocked
table: user_achievements
file: apps/database/ddl/schemas/gamification_system/triggers/01-trg_achievement_unlocked.sql
lines: 45
description: Ejecuta al desbloquear achievement (notificación + recompensas)
rf: RF-GAM-001
- name: trg_check_rank_promotion
table: user_ranks
file: apps/database/ddl/schemas/gamification_system/triggers/02-trg_check_rank_promotion.sql
lines: 52
description: Verifica si XP alcanza siguiente rango
rf: RF-GAM-003
- name: trg_check_rank_promotion_on_xp_gain
table: user_stats
file: apps/database/ddl/schemas/gamification_system/triggers/trg_check_rank_promotion_on_xp_gain.sql
lines: 45
description: "Trigger automático que verifica promoción cuando total_xp aumenta"
rf: RF-GAM-003
created: "2025-11-11"
event: "AFTER UPDATE OF total_xp"
condition: "NEW.total_xp > OLD.total_xp"
views:
- name: user_gamification_stats
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/views/01-user_gamification_stats.sql
lines: 67
description: Vista consolidada de estadísticas de gamificación por usuario
rf: RF-GAM-001, RF-GAM-003
materialized_views:
- name: achievement_leaderboard
schema: gamification_system
file: apps/database/ddl/schemas/gamification_system/materialized-views/01-achievement_leaderboard.sql
lines: 48
description: Leaderboard de achievements (cacheable)
rf: RF-GAM-001
indexes:
- name: idx_user_achievements_user_id
table: user_achievements
file: apps/database/ddl/schemas/gamification_system/indexes/01-idx_user_achievements.sql
lines: 15
description: Índice para consultas por usuario
rf: RF-GAM-001
rls_policies:
- name: user_achievements_select_policy
table: user_achievements
file: apps/database/ddl/schemas/gamification_system/rls-policies/01-policies.sql
lines: 89
description: RLS para ver solo achievements propios
rf: RF-GAM-001
seeds:
- name: 03-maya_ranks
schema: gamification_system
file: apps/database/seeds/prod/gamification_system/03-maya_ranks.sql
lines: 200
description: "Configuración de 5 rangos maya (Ajaw: 0-999, Nacom: 1K-3K, Ah K'in: 3K-6K, Halach Uinic: 6K-10K, K'uk'ulkan: 10K+)"
rf: RF-GAM-003
records: 5
note: "Umbrales XP sincronizados 2025-11-11"
# ============================================================================
# IMPLEMENTACIÓN - BACKEND
# ============================================================================
backend:
module: gamification
path: apps/backend/src/modules/gamification/
rf: [RF-GAM-001, RF-GAM-002, RF-GAM-003]
services:
- name: achievement.service.ts
path: apps/backend/src/modules/gamification/services/achievement.service.ts
lines: 245
description: Lógica de achievements
rf: RF-GAM-001
methods:
- checkAndUnlockAchievement()
- getUserAchievements()
- getAchievementProgress()
- name: rank.service.ts
path: apps/backend/src/modules/gamification/services/rank.service.ts
lines: 198
description: Lógica de rangos maya
rf: RF-GAM-003
methods:
- getCurrentRank()
- calculateRankProgress()
- promoteRank()
- name: coin.service.ts
path: apps/backend/src/modules/gamification/services/coin.service.ts
lines: 167
description: Lógica de ML Coins
rf: RF-GAM-001
methods:
- awardCoins()
- spendCoins()
- getCoinBalance()
- getCoinHistory()
- name: help.service.ts
path: apps/backend/src/modules/gamification/services/help.service.ts
lines: 142
description: Lógica de comodines/ayudas
rf: RF-GAM-002
methods:
- purchaseHelp()
- getAvailableHelps()
- useHelp()
controllers:
- name: gamification.controller.ts
path: apps/backend/src/modules/gamification/controllers/gamification.controller.ts
lines: 189
description: API endpoints de gamificación
rf: [RF-GAM-001, RF-GAM-002, RF-GAM-003]
endpoints:
- "GET /api/gamification/achievements"
- "GET /api/gamification/achievements/:id"
- "GET /api/gamification/rank"
- "GET /api/gamification/coins"
- "POST /api/gamification/coins/spend"
- "GET /api/gamification/helps"
- "POST /api/gamification/helps/purchase"
- name: user-stats.controller.ts
path: apps/backend/src/modules/gamification/controllers/user-stats.controller.ts
description: Controlador de estadísticas de gamificación por usuario
implemented: 2025-11-23
rf: [RF-GAM-001, RF-GAM-003]
endpoints:
- path: /gamification/users/:userId/summary
method: GET
description: Returns complete gamification data for a user (XP, rank, coins, achievements)
dto_response: UserGamificationSummaryDto
service: GamificationService.getUserSummary()
implemented: 2025-11-23
frontend_usage: useUserGamification hook (React Query)
related_adr: ADR-013
response_fields:
- xp (number)
- rank (string)
- rankProgress (number)
- coins (number)
- achievements (Achievement[])
- leaderboardPosition (number)
dtos:
- name: unlock-achievement.dto.ts
path: apps/backend/src/modules/gamification/dto/unlock-achievement.dto.ts
lines: 23
rf: RF-GAM-001
- name: rank-progress.dto.ts
path: apps/backend/src/modules/gamification/dto/rank-progress.dto.ts
lines: 28
rf: RF-GAM-003
- name: spend-coins.dto.ts
path: apps/backend/src/modules/gamification/dto/spend-coins.dto.ts
lines: 19
rf: RF-GAM-001
- name: purchase-help.dto.ts
path: apps/backend/src/modules/gamification/dto/purchase-help.dto.ts
lines: 21
rf: RF-GAM-002
listeners:
- name: achievement.listener.ts
path: apps/backend/src/modules/gamification/listeners/achievement.listener.ts
lines: 134
description: Escucha eventos para desbloquear achievements
rf: RF-GAM-001
events:
- exercise.completed
- module.completed
- streak.achieved
enums:
- name: achievement-type.enum.ts
path: apps/backend/src/modules/gamification/enums/achievement-type.enum.ts
lines: 12
rf: RF-GAM-001
sync_with_db: gamification_system.achievement_type
- name: achievement-category.enum.ts
path: apps/backend/src/modules/gamification/enums/achievement-category.enum.ts
lines: 14
rf: RF-GAM-001
sync_with_db: gamification_system.achievement_category
- name: rank.enum.ts
path: apps/backend/src/modules/gamification/enums/rank.enum.ts
lines: 11
rf: RF-GAM-003
sync_with_db: gamification_system.rank
- name: help-type.enum.ts
path: apps/backend/src/modules/gamification/enums/help-type.enum.ts
lines: 10
rf: RF-GAM-002
sync_with_db: gamification_system.help_type
# ============================================================================
# IMPLEMENTACIÓN - FRONTEND
# ============================================================================
frontend:
feature: student/gamification
path: apps/frontend/src/features/student/gamification/
rf: [RF-GAM-001, RF-GAM-002, RF-GAM-003]
components:
- name: AchievementGallery.tsx
path: apps/frontend/src/features/student/gamification/components/AchievementGallery.tsx
lines: 178
description: Galería de achievements (desbloqueados + bloqueados)
rf: RF-GAM-001
- name: AchievementCard.tsx
path: apps/frontend/src/features/student/gamification/components/AchievementCard.tsx
lines: 92
description: Tarjeta individual de achievement
rf: RF-GAM-001
- name: AchievementUnlockedModal.tsx
path: apps/frontend/src/features/student/gamification/components/AchievementUnlockedModal.tsx
lines: 115
description: Modal de celebración al desbloquear achievement
rf: RF-GAM-001
- name: AchievementProgress.tsx
path: apps/frontend/src/features/student/gamification/components/AchievementProgress.tsx
lines: 87
description: Barra de progreso hacia achievement
rf: RF-GAM-001
- name: RankProgressBar.tsx
path: apps/frontend/src/features/student/gamification/components/RankProgressBar.tsx
lines: 125
description: Barra de progreso de XP hacia siguiente rango
rf: RF-GAM-003
- name: RankBadge.tsx
path: apps/frontend/src/features/student/gamification/components/RankBadge.tsx
lines: 68
description: Badge visual del rango actual
rf: RF-GAM-003
- name: CoinsDisplay.tsx
path: apps/frontend/src/features/student/gamification/components/CoinsDisplay.tsx
lines: 54
description: Display de ML Coins con balance actual
rf: RF-GAM-001
- name: CoinHistoryModal.tsx
path: apps/frontend/src/features/student/gamification/components/CoinHistoryModal.tsx
lines: 98
description: Modal con historial de transacciones de coins
rf: RF-GAM-001
- name: HelpShop.tsx
path: apps/frontend/src/features/student/gamification/components/HelpShop.tsx
lines: 156
description: Tienda de comodines/ayudas
rf: RF-GAM-002
- name: HelpButton.tsx
path: apps/frontend/src/features/student/gamification/components/HelpButton.tsx
lines: 73
description: Botón para usar ayuda durante ejercicio
rf: RF-GAM-002
- name: MayaNarrativePanel.tsx
path: apps/frontend/src/features/student/gamification/components/MayaNarrativePanel.tsx
lines: 142
description: Panel con narrativa maya según rango
rf: RF-GAM-003
types:
- name: gamification.types.ts
path: apps/frontend/src/features/student/gamification/types/gamification.types.ts
lines: 89
description: Types TypeScript para gamificación
rf: [RF-GAM-001, RF-GAM-002, RF-GAM-003]
hooks:
- name: useUserGamification.ts
file: apps/frontend/src/shared/hooks/useUserGamification.ts
description: Custom React Query hook for fetching complete user gamification data
technology: React Query v5 (TanStack Query)
implemented: 2025-11-23
rf: [RF-GAM-001, RF-GAM-003]
query_config:
queryKey: ['userGamification', userId]
endpoint: GET /gamification/users/:userId/summary
staleTime: 5 minutes (300000ms)
gcTime: 10 minutes (600000ms)
enabled: !!userId
returns:
data: UserGamificationData | undefined
isLoading: boolean
error: Error | null
refetch: () => void
related_adr: ADR-013 (React Query Adoption)
used_by:
- GamificationWidget (StudentDashboard)
- UserProfileCard
- AdminUserDetails
note: "Primer hook del proyecto en usar React Query. Sirve como patrón para futuros hooks de data fetching."
- name: useAchievements.ts
path: apps/frontend/src/features/student/gamification/hooks/useAchievements.ts
lines: 67
description: Hook para gestionar achievements
rf: RF-GAM-001
- name: useRanks.ts
path: apps/frontend/src/features/student/gamification/hooks/useRanks.ts
lines: 54
description: Hook para gestionar rangos
rf: RF-GAM-003
- name: useCoins.ts
path: apps/frontend/src/features/student/gamification/hooks/useCoins.ts
lines: 49
description: Hook para gestionar ML Coins
rf: RF-GAM-001
- name: useHelps.ts
path: apps/frontend/src/features/student/gamification/hooks/useHelps.ts
lines: 58
description: Hook para gestionar comodines/ayudas
rf: RF-GAM-002
stores:
- name: gamificationStore.ts
path: apps/frontend/src/features/student/gamification/stores/gamificationStore.ts
lines: 112
description: Zustand store de gamificación (state global)
rf: [RF-GAM-001, RF-GAM-002, RF-GAM-003]
# ============================================================================
# TESTING
# ============================================================================
testing:
backend:
unit_tests:
- name: achievement.service.spec.ts
path: apps/backend/src/modules/gamification/services/achievement.service.spec.ts
lines: 234
coverage: 92%
rf: RF-GAM-001
- name: rank.service.spec.ts
path: apps/backend/src/modules/gamification/services/rank.service.spec.ts
lines: 189
coverage: 88%
rf: RF-GAM-003
- name: coin.service.spec.ts
path: apps/backend/src/modules/gamification/services/coin.service.spec.ts
lines: 167
coverage: 94%
rf: RF-GAM-001
integration_tests:
- name: gamification.e2e.spec.ts
path: apps/backend/test/gamification.e2e.spec.ts
lines: 312
description: Tests E2E de gamificación
rf: [RF-GAM-001, RF-GAM-002, RF-GAM-003]
frontend:
component_tests:
- name: AchievementGallery.test.tsx
path: apps/frontend/src/features/student/gamification/components/__tests__/AchievementGallery.test.tsx
lines: 156
coverage: 87%
rf: RF-GAM-001
- name: RankProgressBar.test.tsx
path: apps/frontend/src/features/student/gamification/components/__tests__/RankProgressBar.test.tsx
lines: 123
coverage: 91%
rf: RF-GAM-003
database:
sql_tests:
- name: test-achievements.sql
path: apps/database/tests/gamification/test-achievements.sql
lines: 198
description: Tests de funciones de achievements
rf: RF-GAM-001
- name: test-ranks.sql
path: apps/database/tests/gamification/test-ranks.sql
lines: 145
description: Tests de funciones de rangos
rf: RF-GAM-003
coverage:
overall: 25% # REAL (actualizado 2025-11-23)
backend: 35% # REAL (actualizado 2025-11-23)
frontend: 15% # REAL (actualizado 2025-11-23)
database: 0% # REAL (actualizado 2025-11-23)
meta_original: 89% # Conservado para referencia histórica
gap_actual: -64% # Diferencia entre meta y realidad
ultima_medicion: "2025-11-23"
nota: |
Coverage REAL actualizado por Architecture-Analyst (2025-11-23).
Valores previos eran ESTIMACIONES optimistas del inicio del proyecto.
Solo módulo ranks tiene tests (ranks.service.spec.ts y ranks.controller.spec.ts).
Los demás servicios (achievement, coin, powerup, streak, leaderboard) NO tienen tests.
Frontend gamification tiene 74 componentes implementados pero solo 1 test.
Gap actual requiere plan de mejora (ver orchestration/roadmap/ROADMAP-TEST-COVERAGE.md).
Próxima medición: Mensual (Q1 2026).
# ============================================================================
# MÉTRICAS Y RESULTADO
# ============================================================================
metrics:
effort:
estimated_sp: 40
actual_sp: 42
variance: +5%
budget:
estimated: 22000
actual: 23100
variance: +5%
time:
estimated_days: 10
actual_days: 11
variance: +10%
quality:
test_coverage: 25%
test_coverage_original_estimate: 89%
coverage_gap: -64%
bugs_found: 12
bugs_fixed: 12
tech_debt: medium
note: "Coverage real actualizado 2025-11-08 - Solo ranks.service y ranks.controller tienen tests"
deliverables:
database_objects: 24
backend_files: 18
frontend_components: 11
tests: 7
documentation: 10
status:
phase_status: completed
completion_date: "2024-09-15"
accepted_by: Product Owner
deployed_to: production
updated: "2025-11-08"
notes: |
Épica completada exitosamente con ligero sobrepaso en tiempo y presupuesto (+5%).
Sistema de gamificación bien recibido por usuarios.
Narrativa maya agrega valor diferencial.
ACTUALIZACIÓN 2025-11-08: Test coverage real es 25%, no 89% como se estimó originalmente.
Solo ranks.service.spec.ts y ranks.controller.spec.ts tienen tests completos.
Los demás servicios (achievement, coin, powerup, streak, leaderboard) NO tienen tests.
Frontend gamification tiene 74 componentes implementados pero solo 1 test.
Brecha crítica de -64% que necesita ser atendida urgentemente.
# ============================================================================
# DEPENDENCIAS
# ============================================================================
dependencies:
required_by_epics:
- EAI-002 # Actividades necesitan sistema de XP
- EXT-004 # Perfiles muestran achievements
- EXT-005 # Reportes incluyen métricas de gamificación
depends_on_epics:
- EAI-001 # Requiere auth y perfiles de usuario
# ============================================================================
# NOTAS ADICIONALES
# ============================================================================
notes:
- La narrativa maya fue agregada como valor adicional sin costo extra
- Sistema de comodines diseñado para expansión futura (tienda de items)
- ENUMs sincronizados entre BD, backend y frontend para evitar inconsistencias
- RLS implementado para seguridad de datos de gamificación
- Leaderboard implementado como materialized view para performance
lessons_learned:
- Sincronizar ENUMs entre capas desde el inicio evita bugs
- Listeners de eventos facilitan lógica reactiva de achievements
- Materialized views mejoran performance en leaderboards
- Narrativa maya genera engagement excepcional con estudiantes
# ============================================================================
# CHANGELOG
# ============================================================================
changelog:
- date: "2025-11-23"
version: "2.1"
author: "Architecture-Analyst"
changes: |
ACTUALIZACIÓN TEST COVERAGE: Métricas reales vs estimaciones
Coverage actualizado con valores REALES (no estimados):
- Overall: 89% → 25% (gap: -64%)
- Backend: 91% → 35% (gap: -56%)
- Frontend: 88% → 15% (gap: -73%)
- Database: N/A → 0%
Causa raíz: Valores previos eran estimaciones optimistas del inicio del proyecto.
Plan de mejora: orchestration/roadmap/ROADMAP-TEST-COVERAGE.md (pendiente crear).
Referencias:
- REPORTE-COHERENCIA-DOCUMENTACION-CODIGO-2025-11-23.md
- GAP-4: Test coverage metrics incorrectos
- date: "2024-08-15"
version: "1.0"
author: "Development Team"
changes: "Implementación inicial completa"
- date: "2024-09-05"
version: "1.1"
author: "Backend Team"
changes: "Optimización de funciones de achievements"
- date: "2024-09-15"
version: "1.2"
author: "Frontend Team"
changes: "Mejoras UI/UX en galería de achievements"
- date: "2025-11-11"
version: "2.0"
author: "Database Team"
changes: |
GAP-1 CORREGIDO: ET-GAM-002 costos sincronizados con DDL (15/25/40)
GAP-2 CORREGIDO: Sistema de rangos refactorizado
- update_user_rank() migrado a maya_rank ENUM con lectura dinámica
- Umbrales XP corregidos en ET-GAM-003
- 5 funciones nuevas implementadas: get_rank_multiplier, get_rank_benefits,
check_rank_promotion, promote_to_next_rank, trigger automático
- Sistema ahora 100% dinámico (lee desde maya_ranks table)