Structure: - control-plane/: Registries, SIMCO directives, CI/CD templates - projects/: Gamilit, ERP-Suite, Trading-Platform, Betting-Analytics - shared/: Libs catalog, knowledge-base Key features: - Centralized port, domain, database, and service registries - 23 SIMCO directives + 6 fundamental principles - NEXUS agent profiles with delegation rules - Validation scripts for workspace integrity - Dockerfiles for all services - Path aliases for quick reference 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
134 lines
3.9 KiB
Markdown
134 lines
3.9 KiB
Markdown
# EXT-009: Peer Challenges
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> **⚠️ BACKLOG - FUERA DEL MVP**
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>
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> Esta épica está **parcialmente implementada (50%)** y **NO forma parte del MVP actual**.
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> Razón: Feature nice-to-have.
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> Ver: [Fase 4: Backlog](../../04-fase-backlog/README.md)
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**Versión:** 1.0
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**Fecha de creación:** 2025-11-07
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**Prioridad:** P2 (Promovida desde P3)
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**Story Points:** 25 SP
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**Presupuesto:** $3,750 USD
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**Timeline:** v1.2 (Sprints 11-16)
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**Estado:** ⏳ BACKLOG (50% implementado)
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---
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## 📋 Descripción
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Sistema de desafíos 1v1 entre estudiantes donde pueden competir directamente en ejercicios de comprensión lectora, apostando ML Coins y ganando recompensas adicionales por victorias.
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---
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## 🎯 Objetivos de Negocio
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### Problema a Resolver
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- Estudiantes completan ejercicios de forma aislada (no social)
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- Falta de motivación competitiva
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- Gamificación actual es individual (no peer-to-peer)
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### Valor Esperado
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- **Engagement:** +40% (sesiones más frecuentes)
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- **Retention:** +25% (usuarios activos a 30 días)
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- **Session length:** +1.5x (por competencia)
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- **Churn reduction:** -15%
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- **ROI:** 560%
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### Métricas de Éxito
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- **Daily active challenges:** >500
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- **Challenge acceptance rate:** >70%
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- **Repeat users:** >60% crean 2+ challenges/semana
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- **NPS:** +12 puntos
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---
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## 🏗️ Arquitectura Técnica
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### Componentes
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1. **Challenge System (Backend)**
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- Crear challenge (seleccionar oponente + ejercicio)
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- Matching system (encontrar oponente si no especificado)
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- Scoring y determinación de ganador
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- ML Coins wagering y payout
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2. **Real-time Updates (WebSocket)**
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- Notificación de challenge recibido
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- Updates de progreso durante challenge
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- Resultado final broadcast
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3. **UI Components (Frontend)**
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- Challenge creation modal
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- Challenge inbox
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- Versus screen durante ejecución
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- Results screen
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### Database Schema
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```sql
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CREATE TABLE social_features.peer_challenges (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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challenger_id UUID NOT NULL REFERENCES auth_management.users(id),
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opponent_id UUID NOT NULL REFERENCES auth_management.users(id),
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exercise_id UUID NOT NULL REFERENCES educational_content.exercises(id),
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wager_amount INTEGER DEFAULT 0, -- ML Coins apostados
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status VARCHAR(20), -- 'pending', 'accepted', 'declined', 'completed', 'expired'
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winner_id UUID REFERENCES auth_management.users(id),
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created_at TIMESTAMPTZ DEFAULT NOW(),
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expires_at TIMESTAMPTZ DEFAULT NOW() + INTERVAL '24 hours'
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);
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CREATE TABLE social_features.challenge_attempts (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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challenge_id UUID NOT NULL REFERENCES social_features.peer_challenges(id),
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user_id UUID NOT NULL REFERENCES auth_management.users(id),
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attempt_id UUID NOT NULL REFERENCES progress_tracking.exercise_attempts(id),
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score DECIMAL(5,2),
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completed_at TIMESTAMPTZ
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);
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```
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---
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## 👥 User Stories
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| ID | Historia | Esfuerzo | Prioridad |
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|----|----------|----------|-----------|
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| [US-PEER-001](./historias/US-PEER-001-challenge-creation.md) | Challenge Creation and Matching | 10h | P1 |
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| [US-PEER-002](./historias/US-PEER-002-challenge-execution.md) | 1v1 Challenge Execution | 8h | P1 |
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| [US-PEER-003](./historias/US-PEER-003-scoring-wagering.md) | Scoring and ML Coins Wagering | 7h | P2 |
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**Total:** 25 horas ($3,750 USD)
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---
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## 🔗 Dependencias
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### Bloqueado por
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- Sistema de gamificación (ML Coins) funcionando
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- WebSocket infrastructure implementado
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- Social features básicos (friendships)
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---
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## 🚀 Plan de Implementación
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### Sprint 11-12 (Semanas 11-12) - 25h
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- US-PEER-001: Challenge Creation (10h)
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- US-PEER-002: Challenge Execution (8h)
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- US-PEER-003: Scoring & Wagering (7h)
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---
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## 📚 Referencias
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- [ANALISIS-FEATURES-P3-ESTRATEGICAS.md](../../features/ANALISIS-FEATURES-P3-ESTRATEGICAS.md)
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- [FEATURES-PENDIENTES.md](../../features/FEATURES-PENDIENTES.md) - F-P2-021
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---
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**Creado:** 2025-11-07
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**Responsable:** Full-stack Team + WebSocket Engineer
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