workspace/projects/gamilit/docs/03-fase-extensiones/EXT-009-peer-challenges/README.md
rckrdmrd ea1879f4ad feat: Initial workspace structure with multi-level Git configuration
- Configure workspace Git repository with comprehensive .gitignore
- Add Odoo as submodule for ERP reference code
- Include documentation: SETUP.md, GIT-STRUCTURE.md
- Add gitignore templates for projects (backend, frontend, database)
- Structure supports independent repos per project/subproject level

Workspace includes:
- core/ - Reusable patterns, modules, orchestration system
- projects/ - Active projects (erp-suite, gamilit, trading-platform, etc.)
- knowledge-base/ - Reference code and patterns (includes Odoo submodule)
- devtools/ - Development tools and templates
- customers/ - Client implementations template

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 10:44:23 -06:00

134 lines
3.9 KiB
Markdown

# EXT-009: Peer Challenges
> **⚠️ BACKLOG - FUERA DEL MVP**
>
> Esta épica está **parcialmente implementada (50%)** y **NO forma parte del MVP actual**.
> Razón: Feature nice-to-have.
> Ver: [Fase 4: Backlog](../../04-fase-backlog/README.md)
**Versión:** 1.0
**Fecha de creación:** 2025-11-07
**Prioridad:** P2 (Promovida desde P3)
**Story Points:** 25 SP
**Presupuesto:** $3,750 USD
**Timeline:** v1.2 (Sprints 11-16)
**Estado:** ⏳ BACKLOG (50% implementado)
---
## 📋 Descripción
Sistema de desafíos 1v1 entre estudiantes donde pueden competir directamente en ejercicios de comprensión lectora, apostando ML Coins y ganando recompensas adicionales por victorias.
---
## 🎯 Objetivos de Negocio
### Problema a Resolver
- Estudiantes completan ejercicios de forma aislada (no social)
- Falta de motivación competitiva
- Gamificación actual es individual (no peer-to-peer)
### Valor Esperado
- **Engagement:** +40% (sesiones más frecuentes)
- **Retention:** +25% (usuarios activos a 30 días)
- **Session length:** +1.5x (por competencia)
- **Churn reduction:** -15%
- **ROI:** 560%
### Métricas de Éxito
- **Daily active challenges:** >500
- **Challenge acceptance rate:** >70%
- **Repeat users:** >60% crean 2+ challenges/semana
- **NPS:** +12 puntos
---
## 🏗️ Arquitectura Técnica
### Componentes
1. **Challenge System (Backend)**
- Crear challenge (seleccionar oponente + ejercicio)
- Matching system (encontrar oponente si no especificado)
- Scoring y determinación de ganador
- ML Coins wagering y payout
2. **Real-time Updates (WebSocket)**
- Notificación de challenge recibido
- Updates de progreso durante challenge
- Resultado final broadcast
3. **UI Components (Frontend)**
- Challenge creation modal
- Challenge inbox
- Versus screen durante ejecución
- Results screen
### Database Schema
```sql
CREATE TABLE social_features.peer_challenges (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
challenger_id UUID NOT NULL REFERENCES auth_management.users(id),
opponent_id UUID NOT NULL REFERENCES auth_management.users(id),
exercise_id UUID NOT NULL REFERENCES educational_content.exercises(id),
wager_amount INTEGER DEFAULT 0, -- ML Coins apostados
status VARCHAR(20), -- 'pending', 'accepted', 'declined', 'completed', 'expired'
winner_id UUID REFERENCES auth_management.users(id),
created_at TIMESTAMPTZ DEFAULT NOW(),
expires_at TIMESTAMPTZ DEFAULT NOW() + INTERVAL '24 hours'
);
CREATE TABLE social_features.challenge_attempts (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
challenge_id UUID NOT NULL REFERENCES social_features.peer_challenges(id),
user_id UUID NOT NULL REFERENCES auth_management.users(id),
attempt_id UUID NOT NULL REFERENCES progress_tracking.exercise_attempts(id),
score DECIMAL(5,2),
completed_at TIMESTAMPTZ
);
```
---
## 👥 User Stories
| ID | Historia | Esfuerzo | Prioridad |
|----|----------|----------|-----------|
| [US-PEER-001](./historias/US-PEER-001-challenge-creation.md) | Challenge Creation and Matching | 10h | P1 |
| [US-PEER-002](./historias/US-PEER-002-challenge-execution.md) | 1v1 Challenge Execution | 8h | P1 |
| [US-PEER-003](./historias/US-PEER-003-scoring-wagering.md) | Scoring and ML Coins Wagering | 7h | P2 |
**Total:** 25 horas ($3,750 USD)
---
## 🔗 Dependencias
### Bloqueado por
- Sistema de gamificación (ML Coins) funcionando
- WebSocket infrastructure implementado
- Social features básicos (friendships)
---
## 🚀 Plan de Implementación
### Sprint 11-12 (Semanas 11-12) - 25h
- US-PEER-001: Challenge Creation (10h)
- US-PEER-002: Challenge Execution (8h)
- US-PEER-003: Scoring & Wagering (7h)
---
## 📚 Referencias
- [ANALISIS-FEATURES-P3-ESTRATEGICAS.md](../../features/ANALISIS-FEATURES-P3-ESTRATEGICAS.md)
- [FEATURES-PENDIENTES.md](../../features/FEATURES-PENDIENTES.md) - F-P2-021
---
**Creado:** 2025-11-07
**Responsable:** Full-stack Team + WebSocket Engineer